In 1989 on the outskirts of Miami, a Russian coke connection has been discovered and is about to be swarmed by law enforcement at the height of a big internal meeting.
Saturday, May 31, 2025
08:00 Parking lot opens; Participants gear up09:00 Sugar House opens for check-in, rentals, & salesThose who arrive after 9:30 a.m. may not participate.10:00 Sugar House closes; New-player orientation10:15 Gear inspected; Guns chronographed10:30 Field insertion10:45 Game briefing at MAC~11:00 Startex when commanders are ready15:30 Endex; Debriefing & Raffle at MAC
Event TypeObjectives = scoredRole-playing = lightTimeline = phasedRules = intermediateTrigger time = heavyPhysical exertion = moderate
Required ItemsAdmission eTicket purchased in advanceBarrel cover on each airsoft rifleFull-seal eye protection (ANSI Z87.1) with a strapHard plastic/metal lower face mask for <15 yearsPortable hydration (at least 16 fluid ounces)Red rag (at least 1 square foot)Signed 2020 Waiver unless you already gave oneWristwatch with stopwatch timerDetailed Required Items linked HERE
Field RulesAge minimum = 12 yearsFPS limit = 400fps with .25s (1.86J)Bolt-action limit = 550fps w/ .25s (3.51J) & 100’ MEDFriendly fire counts.Gun hits count.Safety kills are optional.Noise grenades eliminate everyone in the same room.Explosive devices have several restrictions.More Field Rules linked HERE
Semi-Auto OnlyFull-automatic and burst-mode firing are prohibited at this event. Only one BB is to be projected with each cycle of the trigger.However, we allow the following exceptions to this rule:
- Squad Automatic Weapon (SAW) replicas that are listed HERE
- Guns that weigh at least 10 pounds and are at least 36 inches in length
- Pump/slide-action or lever-action guns that shoot multi-round bursts
- BB shower shells such as Madbull
- Mini launchers such as Zoxna
- Double-barrel guns such as THIS when fired only in semi-auto
- We’re also allowing full-auto for any replica of a 1980s/90s pistol-caliber submachine gun (SMG) such as the Glock 18C, M3 grease gun, MAC-10, MAC-11, MP5 (all variants), MP9, MP 40, PPS-43, PPSh-41, Škorpion, Sten, TEC-9, Thompson, TMP, UMP, Uzi (all variants). If you own a replica that you feel should be added to this list, please contact Tengu. Final approvals will be made on the morning of the event during chronographic testing with a special-color of zip tie applied to each of them. We will not allow full-auto for more modern or PDW-caliber replicas such as the 9-mm AR-15/M4 variants, MP7, P90, PP-19 Vityaz, PP-2000, SR-2/3, Vector, etc.
FactionsYour faction will be finalized on game day based on your preferences, your loadout/clothing, your experience level, your friend group, any local airsoft team affiliation that you may have, and our faction size goals:
Russian Mob
Size goal: 50% of all attendeesPhase 1 self-respawn: Leroy's BridgePhase 2 self-respawn: Jackal's HoldRadio channel: 1 (462.5625 MHz)Provided insignia: bluePreferred dress: civilian
Police / National Guard
Size goal: 50% of all attendeesPhase 1 self-respawn: Gully BasePhase 2 self-respawn: Bravo BaseRadio channel: 2 (462.5875 MHz)Provided insignia: goldPreferred dress: police, military
Dress CodeThis is not a strict reenactment, but everyone who follows the preferred dress listed above and stays for the debriefing after endex will earn 5 bonus points for their faction.
Radio CommunicationIf you have a two-way radio, keep it set on your faction’s radio channel. You may not monitor or transmit on the other faction's channel. VOX mode, hot mic-ing, and channel jamming are all prohibited. Please familiarize yourself with your radio and program in its channels before arriving at the field.
No TreasonYou must remain loyal to the faction that you are currently on and not betray them, because any form of treason will break this game.
No Spawn-campingYou and your faction are not allowed to stalk, surround, or fire upon the enemy self-respawn location. Likewise, they're not allowed to camp your self-respawn either.
Limited ArmamentDuring Phase 1, only pistols, shotguns, spring-powered rifles, grenades, explosive traps, and boffers are allowed in order to simulate low-level gangsters fighting local law enforcement. You'll be required to leave all of your AEGs, HPA guns, and gas-powered rifles at your faction's self-respawn to be used later. If you're unsure whether your replica is allowed, please ask Tengu in advance. We have over 100 loaner springers available for you to borrow for FREE:
Phase 1: Drug Bust (11:00–13:00)The Russian Mob will start in positions to defend eight heavy "cocaine" bags with one located inside the walls of each of the following structures: Armory, Barracks, Castle, Library, MAC, School, Prison (Dark), & Prison (Terminal). Each bag is labeled with the name of its respective structure. Each of these bags may not be moved by the Mob unless the Police have moved it first; then, the Mob is free to move it wherever they like for the remainder of the phase. However, at 13:00, the Mob will earn 45 points for each bag that is within the walls of the structure for which it's labeled. Both factions are allowed to camouflage and booby-trap the bags, but they may not be tied/locked down to prevent someone from physically running off with them. Also, the bags must stay within the airsoft field at all times throughout this phase while also remaining at least 100 feet away from both factions’ self-respawn poles.In opposition, at 13:00, the Police will earn 45 points for each bag that is at their collection site which is anywhere within the wooden walls of Wolves’ Den and may be raided by the Mob at any time before then. Therefore, up to 360 points are available to be earned from this phase, but no points will be awarded to either faction for each bag that’s outside of its starting structure and outside of Wolves’ Den in the end.
Pausex (13:00–13:30)All cocaine bags will be scored and posted HERE. All borrowed springers must be returned to Omego at the MAC. All players may gear up with their AEGs, HPA guns, and gas-powered rifles to use for the rest of the day. The Russian Mob will move their self-respawn pole to Jackal’s Hold, and the Police / National Guard will move theirs to Brave Base. All players will be briefed by their commanders there.
Phase 2: Escalation (13:30–15:30)The Miami Police retreat in exhaustion and the Florida National Guard is called in as the situation heats up! These opposing factions will start from their new respective self-respawn locations and rush in for territorial conquest. Each is expected to capture and hold the largest number of control sites for the longest period of time before endex at 15:30. There are three control sites located at Citadel, Gully Base, & Wolves’ Den and are marked with orange flags on the following map.To capture a control site, you must throw your enemy’s flag on the ground and replace it with your own as shown HERE. There’s no limit to the number of times that the flags may be flipped on a control site, but you’re not allowed to steal or hide the flags.In order to begin accruing minutes for your faction on the control site that you just captured, you must also use the Baofeng radio that is located at the control site to notify Omego of the flip. Any delay in radioing the flip will delay the accrual of minutes. Each accrued minute is worth one point for a total of up to 360 points available from conquest. Each faction’s minute accrual will be started and stopped on Omego’s smartphone. Everyone with an internet connection may monitor the scoreboard in real time through this URL: https://board.multitimer.net/view/?q=frw79g6fjo
VIP Escapes/AssassinationsNo longer concerned about the drugs on hand, the Russian Mob bosses are cutting their losses and making a run for it during Phase 2. Unfortunately, the airfield they need for escape is on the other side of the National Guard who are now swarming in to stop them. The Russian VIPs still seek to rub the Guard’s nose in it and aim to push directly through the brunt of their forces instead of sneaking around the edge of the field like cowards.Each VIP will wear pink patches to stand out among his security detail and has the objective to survive while being escorted from Jackal’s Hold all the way to Logger’s Entrance which will earn the Mob 30 points for each successful exfiltration. The VIP will be armed and is able to fight just as hard as anyone else. He isn’t expected to move alone but could make a run for it if close to the airfield. If hit, the VIP may not be medic’d and is immediately killed which will earn 30 points for the National Guard. Up to six sequential VIP runs are expected to take place with only one live VIP on the run at a time; therefore, up to 180 points may be earned through VIP escapes/assassinations.
GoalThere are up to 900 points available to be earned during this game plus bonus points for endex dress code. The faction with the most total points at endex will be declared the winner!
LeadershipSince you care enough about this event to have read this far down, please consider requesting a leadership role. Details linked HERE
Raffle GiveawayIf you stay until endex, we'll give you a FREE raffle ticket and a chance to win a valuable airsoft prize.
Swap MeetYou are welcome to buy/sell/trade your airsoft equipment in and around the parking lot and staging area during the morning of this event.
Our Commitment to YouThe field managers and event producers will follow through with this operation regardless of the weather. We are fully committed to delivering everything that we advertise and greatly respect the sacrifices that you make in order to attend our ops. Your opinions and improvement ideas are valuable to us, so please share them.