If you, your gun, anything you’re holding, or anything worn on your body are struck by a BB, a foam sword, or a stealth hit such as a "knife kill" (shoulder tap), then you’re immediately considered to be hit and out of play.After being hit, you’re expected to loudly call out "Hit, hit, hit!" as you pull out and wave your red rag a couple times before placing it on your head. You want your attacker to know that they hit you so that you’ll no longer be targeted for more hits. Close-range hits don’t require such loud acknowledgements. Stealth-hits are to be acknowledged silently by simply donning the red rag without saying “hit” or anything else.You may not shoot at or attempt to hit anyone else while you’re a hit player. You may not communicate with live players or use radios other than to announce that you’ve been hit, request a medic, get directions, or to reveal how much time you have left before you may be respawned back in. On the other hand, as a hit player, you may speak to other hit players about anything as long as it’s spoken quietly enough to where no live players will overhear the conversation. Any game props that are larger/longer than a basketball must be dropped at your feet when you’re hit, but please keep your own guns and gear with you at all times.
After putting on your red rag, you must sit down or kneel and start your required wristwatch timer. Remain down and don't move for three minutes (180 seconds). However, if you are in the line of fire, you may crawl just far enough away to get out of it. Additional hits that you receive as a hit player don’t cause your time to reset. During these first three minutes, you’re absolutely not allowed to stand up or respawn.
After three minutes have elapsed on your timer, you may choose between waiting for someone to respawn you in your current location or standing up and moving to respawn using either the self-respawn-pole method or the tree method described below. Waiting is recommended if live friendly players are nearby and can reach you safely. Moving is recommended if enemies have overrun your location or if your live buddies have moved out of the area. You may wait for as long as you like before choosing to move. But, once you choose to start moving, you may not sit back down to wait for someone to respawn you there.
If you chose to wait in place, you must remain seated, and you may shout “medic yes” to let the people around you know that you’re ready to be respawned back into the game. Any live player may respawn you, but they must come to you first. The respawn is performed by the live player simply pulling the red rag off of the hit player’s head and putting it in the hit player’s hand. If there’s any doubt about whether the hit player’s three minutes have elapsed, their wristwatch timer should be looked at.
If you chose to stand and move, you may respawn yourself at your faction’s self-respawn pole by simply removing your own red rag when you get there. Or, you may also get respawned by a live player at a respawn tree as described below.As a moving hit player, you must avoid going near enemies or their control sites because you don’t want to be accused of cheating by performing reconnaissance. Also, never enter any structures or fortifications as a moving hit player. Likewise, as a live player, don’t follow your hit enemies around the field in an attempt to prevent them from respawning.You are not invincible while maintaining contact with your self-respawn pole; however, spawn-camping is strongly discouraged and expressly prohibited at certain events.
If you chose to stand and move, you may also get back into the game by finding a live player who is willing to go with you to a respawn tree that is safely far enough away from enemy fire. You may need to spectate for a while if your live buddies are engaged in a firefight and unable to help you, but stay out of the way so that you’re not blocking shots or providing cover to any live players. Respawn trees are marked with a band of red & white tape that may only be repositioned by Game Control. Their locations are marked with red dots on the map linked HERE with several that can be easily found by walking along the main trails. As soon as the hit player and the live player arrive at the tree, they must each have one foot touching the base of the tree trunk, and the respawn is performed by the live player simply pulling the red rag off of the hit player's head and putting it in the hit player's hand.
Drag RulesDuring the first three minutes of sitting, you may also allow yourself to be “dragged” by a live player if they are willing to move you somewhere. You may simulate being dragged by maintaining physical contact with a live player while walking or running together. Don’t pause your timer while being dragged. Whenever the live player stops moving with you, you must get back down into a sitting position. Additional hits that you receive while being dragged don’t cause your time to reset; however, the player who's dragging you is now hit and must go through this rule set from the beginning. This prevents live players from using hit players as mobile meat-shields. One live player may drag multiple hit players as long as all of the hit players maintain physical contact with the live player; however, this is risky to the live player because it creates a much bigger target. After a hit player’s three minutes have elapsed, they may no longer be dragged.There usually isn’t much benefit in dragging a hit player. However, some squads may want to do it in order to keep the hit players near them while they’re moving fast toward a distant objective. Also, some players may want to drag their hit buddies behind cover so that it will be safer to respawn them after their three minutes are up. Thank you for studying all of these important rules!