The inner German border (innerdeutsche Grenze) stands between West Germany and East Germany. Since its inception, over a thousand people have been killed while trying to cross this monstrous material manifestation of the Iron Curtain.
Saturday, May 4, 2024
08:00 Parking lot opens; Participants gear up09:00 Sugar House opens for check-in, rentals, & salesThose who arrive after 9:30 a.m. may not participate.10:00 Sugar House closes; New-player orientation10:15 Gear inspected; Guns chronographed10:30 Field insertion10:40 Game briefing at Barracks~11:00 Startex when commanders are ready15:00 Endex; Debriefing & Raffle at MAC
Event TypeObjectives = scoredRole-playing = lightTimeline = nonlinear/unscriptedRules = complexTrigger time = moderatePhysical exertion = light
Required ItemsAdmission eTicket purchased in advanceBarrel cover on each airsoft rifleFull-seal eye protection (ANSI Z87.1) with a strapHard plastic/metal lower face mask for <15 yearsPortable hydration (at least 16 fluid ounces)Red rag (at least 1 square foot)Signed 2020 Waiver unless you already gave oneWristwatch with stopwatch timerDetailed Required Items linked HERE
Field RulesAge minimum = 12 yearsFPS limit = 400fps with .25s (1.86J)Bolt-action limit = 550fps w/ .25s (3.51J) & 100’ MEDFriendly fire counts.Gun hits count.Safety kills are optional.Noise grenades eliminate everyone in the same room.Explosive devices have several restrictions.More Field Rules linked HERE
Semi-Auto OnlyFull-automatic and burst-mode firing are prohibited at this event. Only one BB is to be projected with each cycle of the trigger.However, we allow the following exceptions to this rule:
- Squad Automatic Weapon (SAW) replicas that are listed HERE
- Other SAW replicas that weigh at least 10 pounds and are at least 36 inches in length
- Pump/slide-action or lever-action guns that shoot multi-round bursts
- BB shower shells such as Madbull
- Mini launchers such as Zoxna
- Double-barrel guns such as THIS when fired only in semi-auto
Unique to this event is that all of your faction's land is considered to be one giant self-respawn pole. This means that you may respawn yourself anywhere within your faction's territory as soon as your three minutes have elapsed. This will give you a big advantage over your enemies while you're on your side of the border.You may move to cover or out of your enemy's shooting range before self-respawning, but you may not abuse this privilege by intentionally moving closer to enemies who've breached your border just so that you can self-respawn next to them and take them out. However, if your opponents are foolish enough to hang out near you after you've been hit on your side of the border, you should eliminate them as soon as your three minutes have passed. If you get hit while in enemy territory, have waited your three minutes, and have moved across the trail tape marking your side of the border, please understand that you are not required to respawn yourself as soon as you touch that border tape. Instead, you may move deeper into your territory to find cover before respawning yourself if you prefer. If you are inside of the fenced-in section of the death strip that surrounds the MAC building, you may respawn yourself by simply touching a section of fence that has your faction's tape color weaved through it.On the other side, never shoot a hit player repeatedly in their territory because you’re worried that they’re about to self-respawn. You may keep your gun aimed at them, but you may not shoot them over and over again in anticipation of them respawning because you know that their three minutes are up.All respawn trees found throughout the field are still in play and available to be used by all players throughout this operation as long as they're used properly and in accordance with the respawn-tree rules.
FactionsYour faction will be finalized on game day based on your preferences, your loadout/clothing, and our faction size goals:
West Germany
Federal Republic of Germany (FRG)
Bundesrepublik Deutschland (BRD)
Bundesgrenzschutz (BGS)
Commanding Officer: AussieExecutive Officer: MJPRadio channel: 1 (462.5625 MHz)
East Germany
German Democratic Republic (GDR)
Deutsche Demokratische Republik (DDR)
Grenztruppen der DDR
Commanding Officer: DustyExecutive Officer: ToysRadio channel: 2 (462.5875 MHz)
Radio CommunicationIf you have a two-way radio, keep it set on your faction’s radio channel. You may not monitor or transmit on the other faction's channel. VOX mode, hot mic-ing, and channel jamming are all prohibited. Please familiarize yourself with your radio and program in its channels before arriving at the field.
Dress CodeThis is not a strict reenactment. Many participants will show up with modern camo/clothing and equipment. If you have anything, please wear clothing that somewhat resembles any of the military uniforms worn in Germany during the Cold War. We will provide you with loaner armbands/patches if your appearance doesn’t clearly indicate your faction.
No TreasonYou must remain loyal to the faction that you are currently on and not betray them, because any form of treason will break this game.
Area of Operations (AO)The thick red line on the following map marks the inner German border (innerdeutsche Grenze) between West Germany and East Germany. It is also known as the "no man's land" or the death strip where infiltrators are likely to be shot by the border guards as soon as they set foot into it. These border lines will be cordoned in the AO with colorful trail tape.The green diamonds mark the locations of the five stationary West German nuclear reactor flags called Free Buzzell, Trailhead, Tents, Library, and South Bridge. The gold diamonds mark the five stationary East German nuclear reactor flags called Communist Buzzell, Swamp Trail, Jackal's Hold, Fort Harris, and Meadow.Players are not allowed to go outside of the orange AO boundary line as a way of getting into enemy territory without having to cross the border; therefore, tactical vehicular insertions are forbidden.
ObjectiveEach faction is fighting to acquire the most nukes to activate/power the most reactors on their side of the border for the longest amount of time before the operation ends at 15:00 while simultaneously denying their enemy from doing the same on the opposite side. The faction that accrues the highest total number of reactor minutes by the end of the game will be declared the winner.
Nukes & ReactorsAt the start of the game, you must be on your faction's side of the border, and your comrades are encouraged to spread out to guard the entire length of it.Soon after startex, Omego will begin dropping five large numbered yellow nuclear duffel bags (nukes) on the ground spread out along the death strip. At risk of getting shot by the enemy, you may enter the death strip to try to grab a nuke and deliver it to within ten feet of one of your faction's five stationary nuclear reactor flags. In order to begin accruing minutes for your faction on the reactor that you just activated, you must also use only the Baofeng radio that is attached to the nuke to notify Omego of the nuke number and reactor name that you just activated. Any delay in successfully radioing this will delay the accrual of minutes. After you press the talk button on the radio, wait a couple seconds for the beeps to stop before speaking. Each reactor’s minute accrual will be started and stopped on Omego’s smart phone. Everyone with an internet connection may monitor the scoreboard in real time through the URL linked HERE. The nukes that you take may be hidden and booby trapped, but you are not allowed to tie/lock them down to prevent someone from physically running off with them. Once a nuke has been placed to activate one of your faction's reactors, you may not move it away from that reactor. Only the enemy may do so; after which, you may grab it again to bring it back.You and your faction may also coordinate a daring mission to recover any nukes that may have been taken by your enemy to activate their reactors. In order to succeed, you'll need to breach the enemy's border and locate the nuke that you wish to steal which may or may not have already been used to activate one of your enemy's reactors. After you grab and move it more than ten feet away from their reactor flag, you may use the attached radio to notify Omego of the nuke number and the enemy location name that has been deactivated so that the enemy's minute accrual will be stopped. Or, you may choose to wait until you've carried it off to a safer place before radioing to Omego and letting the enemy know that you just stole their nuke. Then, you will need to radio again to Omego if you're able to drop the nuke off at one of your open reactor flags so that it'll start accruing minutes for your faction. There's no limit to the number of times a nuke can be moved or a reactor can be activated or deactivated. But, each reactor can only be activated by one nuke at a time, so you can not accrue minutes twice as fast if you have two nukes on one of your reactors. And, all of the reactors in the AO are stationary which means that you're not allowed to take them down or move them.
LeadershipSince you care enough about this event to have read this far down, please consider requesting a leadership role. Details linked HERE
Raffle GiveawayIf you stay until endex, we'll give you a FREE raffle ticket and a chance to win a valuable airsoft prize.
Swap MeetYou are welcome to buy/sell/trade your airsoft equipment in and around the parking lot and staging area during the morning of this event.
Our Commitment to YouThe field managers and event producers will follow through with this operation regardless of the weather. We are fully committed to delivering everything that we advertise and greatly respect the sacrifices that you make in order to attend our ops. Your opinions and improvement ideas are valuable to us, so please share them.