“You are about to embark upon the Great Crusade, toward which we have striven these many months.The eyes of the world are upon you." – General Dwight D. Eisenhower (1944)
Saturday, May 1, 2021
Saturday, May 1, 2021
08:00 Parking lot opens; Participants gear up09:00 Sugar House opens for check-in, rentals, & salesThose who arrive after 9:30 a.m. may not participate.10:00 Sugar House closes; New-player orientation10:15 Gear inspected; Guns chronographed10:30 Game briefing at staging area10:40 Allies go to meadow; Germans insert along tree line10:50 Opening ceremony in meadow11:00 Startex15:00 Endex; Debriefing at MAC
Required ItemsAdmission eTicket purchased in advanceBarrel cover on each airsoft rifleFull-seal eye protection (ANSI Z87.1) with a strapHard plastic/metal lower face mask for <15 yearsPortable hydration (at least 16 fluid ounces)Red rag (at least 1 square foot)Signed 2020 Waiver unless you already gave one
Detailed Required Items linked HERE
Detailed Required Items linked HERE
Field RulesAge minimum = 12 yearsFPS limit = 400fps with .25s (1.86J)Bolt-action limit = 550fps w/ .25s (3.51J) & 100’ MEDSocial distancing is required for COVID-19.Friendly fire counts.Gun hits count.Safety kills are optional.Noise grenades eliminate everyone in the same room.More Field Rules linked HERE
Semi-Auto OnlyFull-automatic and burst-mode firing are prohibited at this event. Only one BB is to be projected with each cycle of the trigger.However, we allow the following exceptions to this rule:
- Pump/slide-action or lever-action guns that shoot multi-round bursts
- BB shower shells such as Madbull
- Mini launchers such as Zoxna
- Double-barrel guns such as THIS when fired only in semi-auto
- We’re also allowing full-auto for replicas of guns that were designed to fire in full-auto during World War II such as a Beretta Modello 38, Breda M37, Browning, FG 42, flamethrower, Lewis gun, M3 grease gun, MG 34, MG 42, MP 40, MP 41, Nambu Type 100, PPD-40, PPSh-41, STEN, Sterling submachine gun, StG 44, Thompson submachine gun, or ZB vzor 26. If you own a replica that you feel should be added to this list, please contact us.
Hit & Respawn RulesWhen you’re hit, immediately go to your respawn:
FactionsYour faction will be finalized on game day based on your preferences, your loadout/clothing, and our faction size goals:
Allies
Starting self-respawn: White ShedCommanding Officer (CO): ClockExecutive Officer (XO): IrishRadio channel: 1 (462.5625 MHz)
Germans
Permanent self-respawn: SchoolKommandierender Offizier: OmegoAusführender Offizier: KinkyRadio channel: 2 (462.5875 MHz)
Radio CommunicationIf you have a two-way radio, keep it set on your faction’s radio channel. You may monitor the other factions' channels, but do not transmit on them. VOX mode, hot mic-ing, and channel jamming are all prohibited. Please familiarize yourself with your radio and program in its channels before arriving at the field.
Dress CodeThis is not a strict reenactment. Many participants will show up with modern camo/clothing and equipment. We will provide you with loaner patches/armbands if your appearance doesn’t clearly indicate your faction.If you have anything, please wear clothing that somewhat resembles any of the military uniforms worn during the European theater of World War II. For an inexpensive WW2 helmet that looks decent, go online.If you’d like to be with the Allies, you are also welcome to wear a civilian partisan outfit such as the French Resistance. If you’d like to be with the Germans, you are welcome to borrow one of our loaner helmets:
Opening Ceremony (10:50—11:00)The Allies will stand in formation at their starting position located out in the open meadow to the west of the White Shed. They will receive six Union Jack flags to be used later to capture control sites during the big invasion. General Eisenhower’s order of the day will be read to the troops, and a few of the Germans will probably make an appearance to express their heartfelt greetings.
Beach Landing & Push (11:00—13:00)With the scream of air-raid sirens, D-Day will unleash in a furious firefight. The Germans will be dug in and own all six of the control sites. The Allies will use superior numbers to push for territory. At 11:30, 12:00, and 12:30, the Allied mobile respawn pole will be advanced deeper into the field to the next red cross while the German mobile respawn pole will be simultaneously withdrawn as shown on the following map:
For an interactive map, click HERE.
The orange flags on the map mark the locations of six control sites. To capture a control site, you must throw your enemy’s flag on the ground and replace it with your own as shown HERE. There’s no limit to the number of times that the flags may be flipped on a control site, but you’re not allowed to steal or hide the flags.At 13:00, all combat will be paused for 15 minutes. The Allies will relocate their supplies and their respawn pole to their new forward operating base (FOB) at Pallet Base. The Germans and volunteer prisoners will rally at the MAC Complex.
The orange flags on the map mark the locations of six control sites. To capture a control site, you must throw your enemy’s flag on the ground and replace it with your own as shown HERE. There’s no limit to the number of times that the flags may be flipped on a control site, but you’re not allowed to steal or hide the flags.At 13:00, all combat will be paused for 15 minutes. The Allies will relocate their supplies and their respawn pole to their new forward operating base (FOB) at Pallet Base. The Germans and volunteer prisoners will rally at the MAC Complex.
Camp Liberation (13:15—14:15)The Allies will have until 14:15 to attempt to rescue as many prisoners as possible from the German-controlled MAC Complex. The prisoners must be alive while moving to the Allied FOB at Pallet Base, so the Allies should try to establish a safe passage. Prisoners who are hit before reaching Pallet Base must go all the way back to the designated “PRISONER” respawn pole in the MAC Complex prior to making another attempt to escape. After being rescued at Pallet Base, the prisoners must wait there until 14:15 before recovering their weapons and returning to their original faction as regular combatants for the next phase. The Allies should stealthily reconnoiter that camp to locate enemy gun emplacements before attempting to liberate the prisoners. The German respawn pole will remain at the School during this phase.At 14:15, all combat will be paused for 15 minutes. The Allies will relocate their supplies and their respawn pole to their new forward operating base (FOB) at Wolves’ Den. The Germans will rally at the MAC Complex.
Der Zug (14:30—15:00)The Allies are tasked with reinforcing and holding four control sites located behind enemy lines within the Cotentin Peninsula of France. These sites had been captured during the dark early morning hours by the U.S. 101st Airborne Division and are located at Bravo Base, Gully Base, the Prison, and Wolves’ Den:
For an interactive map, click HERE.
However, the Germans are poised to launch a brutal attack that will wreak havoc around the main trail in an attempt to initially capture the peripheral control sites and then take the fight to the Allied FOB at Wolves’ Den.During this phase, the Allied respawn pole will be located centrally at Wolves’ Den. In contrast, the German respawn pole will be moving almost continuously behind the Zug as it encircles the war zone. Allies are encouraged to defend their flags at Bravo Base, Gully Base, and the Prison in order to slow down the Blitzkrieg, but they’ll ultimately need to return to their stronghold at Wolves’ Den to dig in for the most violent confrontation of the day!
However, the Germans are poised to launch a brutal attack that will wreak havoc around the main trail in an attempt to initially capture the peripheral control sites and then take the fight to the Allied FOB at Wolves’ Den.During this phase, the Allied respawn pole will be located centrally at Wolves’ Den. In contrast, the German respawn pole will be moving almost continuously behind the Zug as it encircles the war zone. Allies are encouraged to defend their flags at Bravo Base, Gully Base, and the Prison in order to slow down the Blitzkrieg, but they’ll ultimately need to return to their stronghold at Wolves’ Den to dig in for the most violent confrontation of the day!
Swap MeetYou are welcome to buy/sell/trade your airsoft equipment in and around the parking lot and staging area during the morning of this event.
Our Commitment to YouThe field managers and event producers will follow through with this operation regardless of the weather. We are fully committed to delivering everything that we advertise and greatly respect the sacrifices that you make in order to attend our ops. Your opinions and improvement ideas are valuable to us, so please share them.